Apple no doubt tested all kinds of brands and manufacturers when deciding who to use in their own machines, and likely found that many had bugs in their implementation TRIM. This has been confirmed now in early drives using Sandforce controllers in which live data could be incorrectly marked and deleted by using TRIM. Adjusted roll cage region map for Toyota and Ford so it doesn't appear chrome like Adjusted region map for Ford's darker appearance so it's no longer as dark Updated Dashboard Digital Gauges for back light Added slightly modified ISI stock car front re-enforcement window bars to fix transparency issue Added modified ISI window net to fix transparency issue Fixed Dash light so the details are also lite up on Toyota, Ford and Dodge instead of just the RPM gauge Updated upgrade.ini file so Speedways and Superspeedways configurations use the 550 HP and the Road Course and Short Track configurations use the 750 HP Engine. Updated Tire Shader and adjusted texture Updated Ford Window Texture (Thanks Italo Rapacci) Updated Aero package (Thanks bigdaddy24/larry24) Fixed Lighting issue on some tracks that make the vehicle flicker Updated Camaro Taillights to New 2019 - "Thanks BER (Big Evil Racing)" Added pit light and low gas light to dashboard The majority of this conversion from the NR2003 MENCup 2019 is a result from all the efforts of Douglas and Cosmin's great work.įixed Window Net Showing through window glassįirst thing I would like to say ONCE AGAIN is a major thank you to the original creator Douglas Allen and Cosmin Ioaneșiu for continued modifications. I would also like to credit ISI/s397 for their work of the stockcar driver and most of the physics. I take no credit for anything more than being able to have the models in a working condition within rFactor 2 and the digital dash gauge built from scratch. I did not partake in any skin/livery creations in this mod either, if you like or admire the creation of skins/liveries, please thank or reach out to the original creators. If you believe you were not credited in this post or wish to not be a part of this mod, reach out to me and I will promptly remove or edit for proper accreditation. This package will the 1st release with hopefully a few other releases later on to fix any issues that may arise. Paint schemes: Chad Mikosz, Nick Baker, Cosmin Ioaneșiu, Chris Everett, Daniel Ruppel, Italo Rapacci, Vincent Furlong, Matt Muir, Travis Baker, Steve Rada, Jeremy Stanley, Noah Joyce, Steven Merzlak, Darren Ingram, Doug Denise, Jay Lopez, Robert Panko, Brandon Lambert, Ricky Colette, Sean Whitehill, Justin Calvin, Randal Coleman and other.Textures: Matt Muir, Italo Rapacci, Cosmin Ioaneșiu, Denis Rioux for the chassis and part textures (used with permission).Templates: Nick Baker, Chad Mikosz, Taylor Smith, Chris Everett, Cosmin Ioaneșiu, Italo Rapacci and James Hodge (rims textures).3D modeling by: Douglas Allen and Cosmin Ioaneșiu.I also have some items I would like to come back to and improve. Pit crews by Szip on, Ian Cooper and SNG crew.Various helpers: Joe Towianski, Andrew Schwartz, Jon Flournoy, Blake Trawick, Keith Sherman, Brooks Westfall, John Poole III, Mike Van Note, Jay Lopez, Tyler Mallon, Dale M.Pettry and everyone else who had a contribution whether minor or large to the project. dds conversion, testing and providing feedback) People who helped with progression rF2 MOD:Ĭan be found at studio-397 forums, thanks for helping when you guys were able to.īigdaddy24 (Providing Aero package, providing assistance in team creation and. Machine (Providing tire model from previous implementations) - Thanks and appreciate it.įeel free to stop over at Splash N Go's facebook to download their latest version of the NR2003 if you also play NR2003 and give them much appreciate as they deserve it.
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